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归档/v6/Creature:述帝铁卫
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<div style="display:none;"><!--数据处理: 这个部分会被包含在1个隐藏容器内, 不影响排版--> <!--文本转化处理--> {{#vardefine: absolutepagename|Char:述帝铁卫}} {{#vardefine: agephase|{{#switch: 成年|成年=prime|少儿=juvenile|迟暮=twilight|#default=prime}}}} {{#vardefine: perception|{{#switch: 视觉|视觉=vision|听觉=hearing|嗅觉=olfaction|震感=vibration|超感=telepath|#default=vision}}}} <!--世界设定--> {{#vardefine: charcampaignset|{{#ifeq: ||核心| }} }} <!--潜能求和--> {{#vardefine: potential|{{expr|0|y}}}} {{#vardefine: potentialused|{{expr|属性210+能力(9+8)x3+装备(1200+10000+6000+20000+2500+10000+20000)/10000|y}}}} <!--素质属性求和--> {{#vardefine: muscle|{{#ifeq: ||{{expr|基础10|y}}| }} }} {{#vardefine: elastane|{{#ifeq: ||{{expr|基础8-装备1|y}}| }} }} {{#vardefine: sense|{{#ifeq: ||{{expr|基础4-装备1|y}}| }} }} <!--素质占用求和--> {{#vardefine: muscleoccupy|{{expr|冲锋2+怒吼3+抗拒死亡4|y}}}} {{#vardefine: elastaneoccupy|{{expr|以牙还牙1+大步流星2+快步2+敏捷战术3|y}}}} {{#vardefine: senseoccupy|{{expr||y}}}} <!--损耗属性求和--> {{#vardefine: hurts|{{#ifeq: ||{{#expr: {{#var: muscle}}+{{expr||y}}}}| }} }} {{#vardefine: acted|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{expr||y}}}}| }} }} {{#vardefine: leaks|{{#ifeq: ||{{#expr: {{#var: sense}}+{{expr||y}}}}| }} }} <!--防御投骰求和--> {{#vardefine: parry|{{#ifeq: ||{{#expr: {{#var: muscle}}+{{expr|装备5|y}}}}| }} }} {{#vardefine: dodge|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{expr|装备-3|y}}}}| }} }} {{#vardefine: resist|{{#ifeq: ||{{#expr: {{#var: sense}}+{{expr||y}}}}| }} }} <!--防护求和--> {{#vardefine: psave|{{#ifeq: ||{{expr|装备5|y}}| }} }} {{#vardefine: esave|{{#ifeq: ||{{expr|装备-1|y}}| }} }} {{#vardefine: ssave|{{#ifeq: ||{{expr|装备2|y}}| }} }} <!--距离求和--> {{#vardefine: reach|{{#ifeq: ||{{expr|中型1|y}}| }} }} {{#vardefine: pace|{{#ifeq: ||{{expr|中型3-装备1|y}}|{{{固定步幅}}} }} }} {{#vardefine: perceptdist|{{#ifeq: ||{{expr|100|y}}| }} }} <!--负载--> {{#vardefine: carryweight|{{#ifeq: ||{{#expr: {{#var: muscle}}*9+{{expr||y}}}}| }} }} {{#vardefine: cubage|{{#ifeq: ||{{expr|中型600|y}}| }} }} <!--身高体重--> {{#vardefine: bodyheight|{{expr||y}}}} {{#vardefine: bodyweight|{{expr||y}}}} <!--素质属性保护处理--> {{#vardefine: muscle|{{#ifexpr: {{#var: muscle}}<1|1|{{#var: muscle}}}}}} {{#vardefine: elastane|{{#ifexpr: {{#var: elastane}}<1|1|{{#var: elastane}}}}}} {{#vardefine: sense|{{#ifexpr: {{#var: sense}}<1|1|{{#var: sense}}}}}} <!--损耗属性保护处理--> {{#vardefine: hurts|{{#ifexpr: {{#var: hurts}}<1|1|{{#var: hurts}}}}}} {{#vardefine: acted|{{#ifexpr: {{#var: acted}}<1|1|{{#var: acted}}}}}} {{#vardefine: leaks|{{#ifexpr: {{#var: leaks}}<1|1|{{#var: leaks}}}}}} <!--防御投骰保护处理--> {{#vardefine: parry|{{#ifexpr: {{#var: parry}}<1|1|{{#var: parry}}}}}} {{#vardefine: dodge|{{#ifexpr: {{#var: dodge}}<1|1|{{#var: dodge}}}}}} {{#vardefine: resist|{{#ifexpr: {{#var: resist}}<1|1|{{#var: resist}}}}}} <!--潜能的空值处理--> {{#vardefine: potential|{{#ifeq: {{#var: potential}}||0|{{#var: potential}}}}}} {{#vardefine: potentialused|{{#ifeq: {{#var: potentialused}}||0|{{#var: potentialused}}}}}} <!--防护的空值处理--> {{#vardefine: psave|{{#ifeq: {{#var: psave}}||0|{{#var: psave}}}}}} {{#vardefine: esave|{{#ifeq: {{#var: esave}}||0|{{#var: esave}}}}}} {{#vardefine: ssave|{{#ifeq: {{#var: ssave}}||0|{{#var: ssave}}}}}} <!--距离的保护处理--> {{#vardefine: reach|{{#ifexpr: {{#var: reach}}<0|0|{{#var: reach}}}}}} {{#vardefine: pace|{{#ifexpr: {{#var: pace}}<0|0|{{#var: pace}}}}}} {{#vardefine: perceptdist|{{#ifexpr: {{#var: perceptdist}}<0|0|{{#var: perceptdist}}}}}} <!--负载的保护处理--> {{#vardefine: carryweight|{{#ifexpr: {{#var: carryweight}}<0|0|{{#var: carryweight}}}}}} {{#vardefine: cubage|{{#ifexpr: {{#var: cubage}}<0|0|{{#var: cubage}}}}}} <!--身高体重的保护处理--> {{#vardefine: bodyheight|{{#ifexpr: {{#var: bodyheight}}<0|0|{{#var: bodyheight}}}}}} {{#vardefine: bodyweight|{{#ifexpr: {{#var: bodyweight}}<0|0|{{#var: bodyweight}}}}}} <!--贡献者--> {{#vardefine: charcontributor|<div class="contributor">本内容由 {{#ifeq:||[[Meshal Design Team]]|}} 贡献</div>}} <!--数据处理结束--></div> <!--添加子页面入口-->{{#ifeq: {{FULLPAGENAME}}|Char:述帝铁卫|{{#ifingroup:sysop| <span class="editEntrance" style="float:right;">{{img|icon_addsubpage.png}}<inputbox> type=create width=24 break=no bgcolor=#ffffff placeholder=子页面名 prefix={{FULLPAGENAME}}/ buttonlabel=创建子页面 </inputbox></span> |}}|}} <!--角色卡框架--><div style="position:relative; float: left; width: 978px; margin:8px; padding: none; "> <div class="sheetCol" style="margin-left:4px; border-radius: 24px 0 0 24px; background-color: #f7f8f8; width: 472px;"> <div class="sheetScore" style="border-top: none; width: 472px; vertical-align: middle;">{{img|icon_name.png}} <span> {|style="width:416px; height: 100%;" |valign=middle align=left style="font-size: 16px; line-height:18px;"|{{#ifeq: 述帝铁卫||无名氏|述帝铁卫}} |}</span><div style="float: left; line-height: 14px; padding-top: 10px; width:auto;">{{#ifeq: npc|creature|'''名称'''|'''[[姓名]]'''}}: {{#ifeq: 述帝铁卫||无名氏|述帝铁卫}} <br>'''[[代号]]''': {{#ifeq: Me'Sittio||无|Me'Sittio}}</div><div style="float: right; width:auto; text-align:right;">{{#replaceset:|/(\S+)/i=[[\1]]|}} {{#switch: npc|char=[[玩家角色]]|npc=[[非玩家角色]]|#default=}}{{#ifeq: |y|[[坐骑]]|}}</div></div> </div> <div class="sheetCol" style="border-radius: 0 24px 24px 0; margin-right:4px; background-color: #f7f8f8;"> <div class="sheetScore" style="border-top: none; {{#ifeq: npc|creature|border: none;|{{#ifeq:||border: none;|}}}}">{{#ifeq: npc|creature||{{#ifeq:|||{{img|icon_age.png}}}}}} <span> {|style="width:100%;" |style="font-size: 16px; line-height:16px; text-align: right;"|{{#ifeq: npc|creature||{{#ifeq: ||{{#ifeq: |||{{img|icon_age{{#var: agephase}}small.png}} <font style="font-size: 12px;"> 岁</font>}}|<font style="font-size: 10px; line-height: 12px;"></font>}}}} |}</span> <div> {|style="width:100%; height: 100%;" |valign=middle align=left|{{#ifeq: npc|creature||{{#ifeq: ||{{#ifeq: |||'''[[年龄]]''': 岁 ([[成年]])}}|'''生于''': }}}} |}</div> </div> </div> <div class="sheetCol" style="margin-left:4px; border-radius: 24px; width: 312px; background-color: #e7e6e7; text-align: right;"> <div class="sheetScore" style="border-top: none; width: 296px;">{{img|icon_limbs.png}} <span> {|style="width:240px; height: 100%;" |valign=middle align=left style="font-size: 9.5pt; line-height:18px;"|[[头部]]x1 [[躯干]]x1 [[手臂]]x2 [[腿脚]]x2 |}</span> <div> {|style="width:280px; height: 100%;" |valign=middle align=left width=32px|'''[[肢体]]''': |valign=middle align=left|[[头部]]x1 [[躯干]]x1 [[手臂]]x2 [[腿脚]]x2 |}</div></div> </div> <div style="float: left; height: 12px; width: 100%;"></div> <div class="sheetCol" style="margin-left:4px; border-radius: 24px 0 0 24px; background-color: #e7e6e7;"> '''[[素质]]属性''' <div class="sheetScore" style="border-top: none;">{{img|icon_muscle.png}} <span>{{#var: muscle}}</span><div> {| |'''[[强壮]]''': 基础10 |}</div></div> <div class="sheetScore">{{img|icon_elastane.png}} <span>{{#var: elastane}}</span> <div> {| |'''[[灵巧]]''': 基础8-装备1 |}</div></div> <div class="sheetScore">{{img|icon_sense.png}} <span>{{#var: sense}}</span> <div> {| |'''[[直觉]]''': 基础4-装备1 |}</div></div> </div> <div class="sheetCol" style="background-color: #f4f0ed;"> '''[[损耗]]属性''' <div class="sheetScore" style="border-top: none;">{{img|icon_hurts.png}} <span>{{#var: hurts}}</span> <div> {| |'''[[最大伤势]]''': [[强壮]]{{#var: muscle}}{{#ifeq: |||+}} |}</div></div> <div class="sheetScore">{{img|icon_acted.png}} <span>{{#var: acted}}</span> <div> {| |'''[[最大疲劳]]''': [[灵巧]]{{#var: elastane}}{{#ifeq: |||+}} |}</div></div> <div class="sheetScore">{{img|icon_leaks.png}} <span>{{#var: leaks}}</span> <div> {| |'''[[最大透支]]''': [[直觉]]{{#var: sense}}{{#ifeq: |||+}} |}</div></div> </div> <div class="sheetCol" style="background-color: #f9eaed;"> '''[[防御投骰]]''' <div class="sheetScore" style="border-top: none;">{{img|icon_parrysheet.png}} <span>{{#var: parry}}{{img|icon_dicelarge.png}}</span> <div> {| |'''[[格挡]][[投骰]]''': [[强壮]]{{#var: muscle}}{{#ifeq: 装备5|||+装备5}} |}</div></div> <div class="sheetScore">{{img|icon_dodgesheet.png}} <span>{{#var: dodge}}{{img|icon_dicelarge.png}}</span> <div> {| |'''[[闪避]][[投骰]]''': [[灵巧]]{{#var: elastane}}{{#ifeq: 装备-3|||+装备-3}} |}</div></div> <div class="sheetScore">{{img|icon_resistsheet.png}} <span>{{#var: resist}}{{img|icon_dicelarge.png}}</span> <div> {| |'''[[抵抗]][[投骰]]''': [[直觉]]{{#var: sense}}{{#ifeq: |||+}} |}</div></div> </div> <div class="sheetCol" style="margin-right: 4px; border-radius: 0 24px 24px 0; background-color: #f2f5f5;"> '''[[防护]]属性''' <div class="sheetScore" style="border-top: none;">{{img|icon_savephysical.png}} <span>{{#ifeq: |y|{{img|icon_immune.png}}|{{#var: psave}}}}</span><div> {| |'''[[物质防护]]''': {{#ifeq: |y|[[免疫]]|装备5}} |}</div></div> <div class="sheetScore">{{img|icon_saveenergetic.png}} <span>{{#ifeq: |y|{{img|icon_immune.png}}|{{#var: esave}}}}</span><div> {| |'''[[能量防护]]''': {{#ifeq: |y|[[免疫]]|装备-1}} |}</div></div> <div class="sheetScore">{{img|icon_savespectral.png}} <span>{{#ifeq: |y|{{img|icon_immune.png}}|{{#var: ssave}}}}</span><div> {| |'''[[灵毒防护]]''': {{#ifeq: |y|[[免疫]]|装备2}} |}</div></div> </div> <div class="sheetCol" style="margin-left:4px; border-radius: 24px 0 0 24px; background-color: #e7e6e7; text-align: right;"> <font style="margin-right:-4px;">'''其他'''</font> <div class="sheetScore" style="border-top: none;">{{img|icon_reach.png}} <span>{{#var: reach}}<font style="font-size: 12px;">[[步]]</font></span><div> {| |'''[[触及]]''': 中型1 [[步]] |}</div></div> <div class="sheetScore">{{img|icon_pace.png}} <span>{{#var: pace}}<font style="font-size: 12px;">[[步]]</font></span><div> {| |'''[[步幅]]''': 中型3-装备1 [[步]] |}</div></div> <div class="sheetScore">{{img|icon_perception.png}} <span> {|style="width: 100%;" |style="font-size: 16px; line-height:16px; text-align: right;"|{{img|icon_perception{{#var: perception}}small.png}} {{#var: perceptdist}}<font style="font-size: 12px;"> [[步]]</font> |}</span> <div>'''主要[[感知]]''': [[视觉]] 100 [[步]]</div></div> </div> <div class="sheetCol" style="margin-right: 4px; border-radius: 0 24px 24px 0; background-color: #e7e6e7; text-align: left;"> <font style="margin-left:-4px;">'''属性'''</font> <div class="sheetScore" style="border-top: none;">{{#ifeq: npc|char|{{img|icon_potential.png}}|{{img|icon_potentialnpc.png}}}} <span style="text-align:right;">{{#var: potentialused}}</span> <div> {| |{{#ifeq: npc|char|'''现有[[潜能]]''': {{#var: potential}}<br>'''[[潜能等级]]''': {{#var:potentialused}}|'''[[潜能等级]]''': {{#var: potentialused}}}} |}</div></div> <div class="sheetScore">{{img|icon_capacity.png}} <span> {|style="width:100%;" |style="font-size: 16px; line-height:16px; text-align: right;"|{{#var: cubage}}<font style="font-size: 12px;"> dl</font><br>{{#var: carryweight}}<font style="font-size: 12px;"> kg</font> |}</span> <div> {|style="width:280px; height: 100%;" |valign=middle align=left|'''最大[[容量]]''': 中型600 dl<br>'''最大[[载重]]''': [[强壮]]{{#var: muscle}}*9{{#ifeq: |||+}} kg |}</div></div> <div class="sheetScore">{{img|icon_heightnweight.png}}<span> {|style="width: 100%" |style="font-size: 16px; line-height:16px; text-align: right;"|{{#var: bodyheight}}<font style="font-size: 12px;"> m</font><br>{{#var: bodyweight}}<font style="font-size: 12px;"> kg</font> |}</span> <div> {|style="width:280px; height: 100%;" |valign=middle align=left|'''[[身长]]''': m<br>'''[[体重]]''': kg |}</div></div> </div> <div style="float: left; height: 12px; width: 100%;"></div> {{tab_collapse|{{img|icon_featuresmall.png}}[[特征]]|width=100%}} | <div style="width:970px; float:left;"> <div class="cardList" style="width:100%; {{#ifeq: {{:feature:人类/f:述帝人}} {{:feature:男性}} {{:feature:中型}} {{:feature:人形}}||height: auto;|}}"> {{#ifeq: {{:feature:人类/f:述帝人}} {{:feature:男性}} {{:feature:中型}} {{:feature:人形}}||不具任何[[特征]]|{{:feature:人类/f:述帝人}} {{:feature:男性}} {{:feature:中型}} {{:feature:人形}}}} </div> </div> |} {{tab_collapse|{{img|icon_abilitysmall.png}}[[能力]] <font style<nowiki>=</nowiki>"color: #999999; font-weight:normal; font-size: smaller;">([[:category:强壮能力|强壮占用]]: {{#var: muscleoccupy}} [[:category:灵巧能力|灵巧占用]]: {{#var:elastaneoccupy}} [[:category:直觉能力|直觉占用]]: {{#var:senseoccupy}})</font>|width=100%}} | <div style="width:970px; float:left;"> <div class="cardList" style="width:100%; {{#ifeq: {{:ability:狂热}} {{:ability:抗拒死亡}}{{:ability:冲锋}}{{:ability:怒吼}} {{:ability:以牙还牙}}{{:ability:大步流星}}{{:ability:快步}}{{:ability:敏捷战术}}||height: auto;|}}"> {{#ifeq: {{:ability:狂热}} {{:ability:抗拒死亡}}{{:ability:冲锋}}{{:ability:怒吼}} {{:ability:以牙还牙}}{{:ability:大步流星}}{{:ability:快步}}{{:ability:敏捷战术}}||没有任何[[能力]]|{{:ability:狂热}} {{:ability:抗拒死亡}}{{:ability:冲锋}}{{:ability:怒吼}} {{:ability:以牙还牙}}{{:ability:大步流星}}{{:ability:快步}}{{:ability:敏捷战术}}}} </div> </div> |} {{tab_collapse|{{img|icon_equipsmall.png}}[[装备]]|width=100%}} | <div style="width:970px; float:left;"> <div class="cardList" style="width:100%; {{#ifeq: {{:item:拳脚|2}}{{:item:短矛|1}}{{:item:塔盾|1}} {{:item:铁卫面具|1}}{{:item:全身铠甲|1}}{{:item:铁靴|1}} {{:item:武器大师徽记(盾牌)|1}}{{:item:掠夺者臂环|1}}||height: auto;|}}"> {{#ifeq: {{:item:拳脚|2}}{{:item:短矛|1}}{{:item:塔盾|1}} {{:item:铁卫面具|1}}{{:item:全身铠甲|1}}{{:item:铁靴|1}} {{:item:武器大师徽记(盾牌)|1}}{{:item:掠夺者臂环|1}}||没有[[装备]]任何[[物品]]|{{:item:拳脚|2}}{{:item:短矛|1}}{{:item:塔盾|1}} {{:item:铁卫面具|1}}{{:item:全身铠甲|1}}{{:item:铁靴|1}} {{:item:武器大师徽记(盾牌)|1}}{{:item:掠夺者臂环|1}}}} </div> </div> |} {{tab_collapse|{{img|icon_mountsmall.png}}[[骑乘]]|width=100%|customstyle={{#ifeq:|y|display:none;|}}}} | <div style="width:970px; float:left;"> <div class="cardList" style="width:100%; {{#ifeq: ||height: auto;|}}"> {{#ifeq: ||没有[[骑乘]]任何[[坐骑]]|}} </div> </div> |} {{tab_collapse|{{img|icon_backpacksmall.png}}[[携带]]|width=100%}} | <div style="width:970px; float:left;"> <div class="cardList" style="width:100%; {{#ifeq: ||height: auto;|}}"> {{#ifeq: ||没有[[携带]]任何[[物品]]|}} </div> </div> |} {{#ifeq: ||<div style="float: left; height: 12px; width: 100%;"></div>| <div style="float: left; height: 12px; width: 100%;"></div>}} <div class="sheetCol" style="float: left; width: 472px; height: 318px; border-radius: 24px; background-color: #f7f8f8; margin: 0 4px 0 4px; text-align: center; overflow: hidden;"> :;传记 <div class="sheetNote"> {{#ifeq: 铁卫是述帝帝国的武士贵族阶级, 由述帝王室直辖. 在整个述帝帝国内, 共计有200余名铁卫. 这些武士装备精良, 训练有素, 并对述帝王室忠诚不二. 铁卫在帝国境内享受着令人咋舌的特权, 任何一名铁卫都有权调动百人以下的地区部队且成为该部队的最高作战长官. 铁卫同时也是王室的特使, 即便是位高权重的领主也必须向铁卫先行致礼. 铁卫的面具就是铁卫的身份标志, 这种面具按照述帝传说中的恶魔形象制造而成. 即便是休息时, 铁卫也不会摘下他们的面具.||关于{{#ifeq: 述帝铁卫||无名氏|述帝铁卫}}的来历始终是个谜...|铁卫是述帝帝国的武士贵族阶级, 由述帝王室直辖. 在整个述帝帝国内, 共计有200余名铁卫. 这些武士装备精良, 训练有素, 并对述帝王室忠诚不二. 铁卫在帝国境内享受着令人咋舌的特权, 任何一名铁卫都有权调动百人以下的地区部队且成为该部队的最高作战长官. 铁卫同时也是王室的特使, 即便是位高权重的领主也必须向铁卫先行致礼. 铁卫的面具就是铁卫的身份标志, 这种面具按照述帝传说中的恶魔形象制造而成. 即便是休息时, 铁卫也不会摘下他们的面具.}} </div></div> <div class="sheetCol" style="float: left; width: 472px; height: 318px; border-radius: 24px; background-color: #f2f5ce; margin: 0 4px 0 4px; text-align: center; overflow: hidden;"> :;速记 <div class="sheetNote"> {{#ifeq: ;常用攻击 • 短矛 <br>- 近战攻击(主攻): 触及2, <!--定义行动类型表现方法-->{{#vardefine: output|{{#switch: ta |战术行动 = 1 |应变行动 = 2 |瞬间行动 = 3 |准备行动 = 4 |战术 = 1 |应变 = 2 |瞬间 = 3 |准备 = 4 |ta = 1 |ea = 2 |ia = 3 |ra = 4 |1 = 1 |2 = 2 |3 = 3 |4 = 4 |#default = 0}} }}<!--定义行动类型-->{{#vardefine: type|{{#switch: ta |准备行动 = [[准备行动|准备]] |战术行动 = [[战术行动|战术]] |应变行动 = [[应变行动|应变]] |瞬间行动 = [[瞬间行动|瞬间]] |准备 = [[准备行动|准备]] |战术 = [[战术行动|战术]] |应变 = [[应变行动|应变]] |瞬间 = [[瞬间行动|瞬间]] |ra = [[准备行动|准备]] |ta = [[战术行动|战术]] |ea = [[应变行动|应变]] |ia = [[瞬间行动|瞬间]] |1 = [[战术行动|战术]] |2 = [[应变行动|应变]] |4 = [[准备行动|准备]] |3 = [[瞬间行动|瞬间]] |#default = ta }} }}<!--定义消耗-->{{#vardefine: cost|{{#switch: 3 |custom = 特殊 |#default = 3{{imglink|icon_a.png|增加疲劳}}}} }}<!--正式输出内容-->{{#ifeq: {{#var:output}}|0 |<font style="border:1px solid rgba(204,204,204,.5); padding:1px 1px 1px 2px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;">'''{{#var:type}}'''<font style="margin:0px 0px 0px 2px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font> </font> |<font style="border:1px solid rgba(204,204,204,.5); padding:1px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font>'''{{#var:type}}''' </font> }}, <font style="padding:1px; border:1px solid rgba(204,204,204,.5); background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px; font-weight:bold;"><font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''10{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font></font>{{#ifeq: 物质攻击|||<font style="padding-right: 1px;">'''物质攻击'''</font>}}</font> <br>- 近战攻击(主攻)/塔盾(助攻): <!--定义行动类型表现方法-->{{#vardefine: output|{{#switch: ta |战术行动 = 1 |应变行动 = 2 |瞬间行动 = 3 |准备行动 = 4 |战术 = 1 |应变 = 2 |瞬间 = 3 |准备 = 4 |ta = 1 |ea = 2 |ia = 3 |ra = 4 |1 = 1 |2 = 2 |3 = 3 |4 = 4 |#default = 0}} }}<!--定义行动类型-->{{#vardefine: type|{{#switch: ta |准备行动 = [[准备行动|准备]] |战术行动 = [[战术行动|战术]] |应变行动 = [[应变行动|应变]] |瞬间行动 = [[瞬间行动|瞬间]] |准备 = [[准备行动|准备]] |战术 = [[战术行动|战术]] |应变 = [[应变行动|应变]] |瞬间 = [[瞬间行动|瞬间]] |ra = [[准备行动|准备]] |ta = [[战术行动|战术]] |ea = [[应变行动|应变]] |ia = [[瞬间行动|瞬间]] |1 = [[战术行动|战术]] |2 = [[应变行动|应变]] |4 = [[准备行动|准备]] |3 = [[瞬间行动|瞬间]] |#default = ta }} }}<!--定义消耗-->{{#vardefine: cost|{{#switch: 5 |custom = 特殊 |#default = 5{{imglink|icon_a.png|增加疲劳}}}} }}<!--正式输出内容-->{{#ifeq: {{#var:output}}|0 |<font style="border:1px solid rgba(204,204,204,.5); padding:1px 1px 1px 2px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;">'''{{#var:type}}'''<font style="margin:0px 0px 0px 2px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font> </font> |<font style="border:1px solid rgba(204,204,204,.5); padding:1px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font>'''{{#var:type}}''' </font> }}, <font style="padding:1px; border:1px solid rgba(204,204,204,.5); background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px; font-weight:bold;"><font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''11{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font></font>{{#ifeq: 物质攻击|||<font style="padding-right: 1px;">'''物质攻击'''</font>}}</font> • 塔盾 <br>- 近战攻击(主攻): <!--定义行动类型表现方法-->{{#vardefine: output|{{#switch: ta |战术行动 = 1 |应变行动 = 2 |瞬间行动 = 3 |准备行动 = 4 |战术 = 1 |应变 = 2 |瞬间 = 3 |准备 = 4 |ta = 1 |ea = 2 |ia = 3 |ra = 4 |1 = 1 |2 = 2 |3 = 3 |4 = 4 |#default = 0}} }}<!--定义行动类型-->{{#vardefine: type|{{#switch: ta |准备行动 = [[准备行动|准备]] |战术行动 = [[战术行动|战术]] |应变行动 = [[应变行动|应变]] |瞬间行动 = [[瞬间行动|瞬间]] |准备 = [[准备行动|准备]] |战术 = [[战术行动|战术]] |应变 = [[应变行动|应变]] |瞬间 = [[瞬间行动|瞬间]] |ra = [[准备行动|准备]] |ta = [[战术行动|战术]] |ea = [[应变行动|应变]] |ia = [[瞬间行动|瞬间]] |1 = [[战术行动|战术]] |2 = [[应变行动|应变]] |4 = [[准备行动|准备]] |3 = [[瞬间行动|瞬间]] |#default = ta }} }}<!--定义消耗-->{{#vardefine: cost|{{#switch: 3 |custom = 特殊 |#default = 3{{imglink|icon_a.png|增加疲劳}}}} }}<!--正式输出内容-->{{#ifeq: {{#var:output}}|0 |<font style="border:1px solid rgba(204,204,204,.5); padding:1px 1px 1px 2px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;">'''{{#var:type}}'''<font style="margin:0px 0px 0px 2px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font> </font> |<font style="border:1px solid rgba(204,204,204,.5); padding:1px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font>'''{{#var:type}}''' </font> }}, <font style="padding:1px; border:1px solid rgba(204,204,204,.5); background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px; font-weight:bold;"><font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''10{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font></font>{{#ifeq: 物质攻击|||<font style="padding-right: 1px;">'''物质攻击'''</font>}}</font> <br>- 近战攻击(主攻)/短矛(助攻): <!--定义行动类型表现方法-->{{#vardefine: output|{{#switch: ta |战术行动 = 1 |应变行动 = 2 |瞬间行动 = 3 |准备行动 = 4 |战术 = 1 |应变 = 2 |瞬间 = 3 |准备 = 4 |ta = 1 |ea = 2 |ia = 3 |ra = 4 |1 = 1 |2 = 2 |3 = 3 |4 = 4 |#default = 0}} }}<!--定义行动类型-->{{#vardefine: type|{{#switch: ta |准备行动 = [[准备行动|准备]] |战术行动 = [[战术行动|战术]] |应变行动 = [[应变行动|应变]] |瞬间行动 = [[瞬间行动|瞬间]] |准备 = [[准备行动|准备]] |战术 = [[战术行动|战术]] |应变 = [[应变行动|应变]] |瞬间 = [[瞬间行动|瞬间]] |ra = [[准备行动|准备]] |ta = [[战术行动|战术]] |ea = [[应变行动|应变]] |ia = [[瞬间行动|瞬间]] |1 = [[战术行动|战术]] |2 = [[应变行动|应变]] |4 = [[准备行动|准备]] |3 = [[瞬间行动|瞬间]] |#default = ta }} }}<!--定义消耗-->{{#vardefine: cost|{{#switch: 5 |custom = 特殊 |#default = 5{{imglink|icon_a.png|增加疲劳}}}} }}<!--正式输出内容-->{{#ifeq: {{#var:output}}|0 |<font style="border:1px solid rgba(204,204,204,.5); padding:1px 1px 1px 2px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;">'''{{#var:type}}'''<font style="margin:0px 0px 0px 2px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font> </font> |<font style="border:1px solid rgba(204,204,204,.5); padding:1px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font>'''{{#var:type}}''' </font> }}, <font style="padding:1px; border:1px solid rgba(204,204,204,.5); background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px; font-weight:bold;"><font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''12{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font></font>{{#ifeq: 物质攻击|||<font style="padding-right: 1px;">'''物质攻击'''</font>}}</font> ;效果 •远程攻击有2劣势, 施展咒文能力有2劣势, 施展法术或仪式能力时有3劣势. <br>• 塔盾: 所有来自正面对你的武器攻击都有2劣势, <br>• 铁卫面具: 如果1次物质攻击和/或灵毒攻击能使你死亡, 铁卫面具将保护你免于死亡. 这会将你的伤势设为最大伤势, 同时铁卫面具将被摧毁. <br>• 铁卫面具: 当你受到心智效果时, 你可以选择额外做挑战投<font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''直觉{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font>, 有2劣势. 挑战成功则该效果对你失效. <br>• 铁靴: 当你受到位移效果时, 你可以选择额外做挑战投<font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''强壮{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font>, 有2劣势. 挑战成功则该效果对你失效. <br>• 掠夺者臂环: 当你的近战攻击击中时, 你将减少1伤势, 这个效果每轮只作用1次.||暂时没有任何速记内容|;常用攻击 • 短矛 <br>- 近战攻击(主攻): 触及2, <!--定义行动类型表现方法-->{{#vardefine: output|{{#switch: ta |战术行动 = 1 |应变行动 = 2 |瞬间行动 = 3 |准备行动 = 4 |战术 = 1 |应变 = 2 |瞬间 = 3 |准备 = 4 |ta = 1 |ea = 2 |ia = 3 |ra = 4 |1 = 1 |2 = 2 |3 = 3 |4 = 4 |#default = 0}} }}<!--定义行动类型-->{{#vardefine: type|{{#switch: ta |准备行动 = [[准备行动|准备]] |战术行动 = [[战术行动|战术]] |应变行动 = [[应变行动|应变]] |瞬间行动 = [[瞬间行动|瞬间]] |准备 = [[准备行动|准备]] |战术 = [[战术行动|战术]] |应变 = [[应变行动|应变]] |瞬间 = [[瞬间行动|瞬间]] |ra = [[准备行动|准备]] |ta = [[战术行动|战术]] |ea = [[应变行动|应变]] |ia = [[瞬间行动|瞬间]] |1 = [[战术行动|战术]] |2 = [[应变行动|应变]] |4 = [[准备行动|准备]] |3 = [[瞬间行动|瞬间]] |#default = ta }} }}<!--定义消耗-->{{#vardefine: cost|{{#switch: 3 |custom = 特殊 |#default = 3{{imglink|icon_a.png|增加疲劳}}}} }}<!--正式输出内容-->{{#ifeq: {{#var:output}}|0 |<font style="border:1px solid rgba(204,204,204,.5); padding:1px 1px 1px 2px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;">'''{{#var:type}}'''<font style="margin:0px 0px 0px 2px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font> </font> |<font style="border:1px solid rgba(204,204,204,.5); padding:1px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font>'''{{#var:type}}''' </font> }}, <font style="padding:1px; border:1px solid rgba(204,204,204,.5); background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px; font-weight:bold;"><font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''10{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font></font>{{#ifeq: 物质攻击|||<font style="padding-right: 1px;">'''物质攻击'''</font>}}</font> <br>- 近战攻击(主攻)/塔盾(助攻): <!--定义行动类型表现方法-->{{#vardefine: output|{{#switch: ta |战术行动 = 1 |应变行动 = 2 |瞬间行动 = 3 |准备行动 = 4 |战术 = 1 |应变 = 2 |瞬间 = 3 |准备 = 4 |ta = 1 |ea = 2 |ia = 3 |ra = 4 |1 = 1 |2 = 2 |3 = 3 |4 = 4 |#default = 0}} }}<!--定义行动类型-->{{#vardefine: type|{{#switch: ta |准备行动 = [[准备行动|准备]] |战术行动 = [[战术行动|战术]] |应变行动 = [[应变行动|应变]] |瞬间行动 = [[瞬间行动|瞬间]] |准备 = [[准备行动|准备]] |战术 = [[战术行动|战术]] |应变 = [[应变行动|应变]] |瞬间 = [[瞬间行动|瞬间]] |ra = [[准备行动|准备]] |ta = [[战术行动|战术]] |ea = [[应变行动|应变]] |ia = [[瞬间行动|瞬间]] |1 = [[战术行动|战术]] |2 = [[应变行动|应变]] |4 = [[准备行动|准备]] |3 = [[瞬间行动|瞬间]] |#default = ta }} }}<!--定义消耗-->{{#vardefine: cost|{{#switch: 5 |custom = 特殊 |#default = 5{{imglink|icon_a.png|增加疲劳}}}} }}<!--正式输出内容-->{{#ifeq: {{#var:output}}|0 |<font style="border:1px solid rgba(204,204,204,.5); padding:1px 1px 1px 2px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;">'''{{#var:type}}'''<font style="margin:0px 0px 0px 2px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font> </font> |<font style="border:1px solid rgba(204,204,204,.5); padding:1px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font>'''{{#var:type}}''' </font> }}, <font style="padding:1px; border:1px solid rgba(204,204,204,.5); background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px; font-weight:bold;"><font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''11{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font></font>{{#ifeq: 物质攻击|||<font style="padding-right: 1px;">'''物质攻击'''</font>}}</font> • 塔盾 <br>- 近战攻击(主攻): <!--定义行动类型表现方法-->{{#vardefine: output|{{#switch: ta |战术行动 = 1 |应变行动 = 2 |瞬间行动 = 3 |准备行动 = 4 |战术 = 1 |应变 = 2 |瞬间 = 3 |准备 = 4 |ta = 1 |ea = 2 |ia = 3 |ra = 4 |1 = 1 |2 = 2 |3 = 3 |4 = 4 |#default = 0}} }}<!--定义行动类型-->{{#vardefine: type|{{#switch: ta |准备行动 = [[准备行动|准备]] |战术行动 = [[战术行动|战术]] |应变行动 = [[应变行动|应变]] |瞬间行动 = [[瞬间行动|瞬间]] |准备 = [[准备行动|准备]] |战术 = [[战术行动|战术]] |应变 = [[应变行动|应变]] |瞬间 = [[瞬间行动|瞬间]] |ra = [[准备行动|准备]] |ta = [[战术行动|战术]] |ea = [[应变行动|应变]] |ia = [[瞬间行动|瞬间]] |1 = [[战术行动|战术]] |2 = [[应变行动|应变]] |4 = [[准备行动|准备]] |3 = [[瞬间行动|瞬间]] |#default = ta }} }}<!--定义消耗-->{{#vardefine: cost|{{#switch: 3 |custom = 特殊 |#default = 3{{imglink|icon_a.png|增加疲劳}}}} }}<!--正式输出内容-->{{#ifeq: {{#var:output}}|0 |<font style="border:1px solid rgba(204,204,204,.5); padding:1px 1px 1px 2px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;">'''{{#var:type}}'''<font style="margin:0px 0px 0px 2px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font> </font> |<font style="border:1px solid rgba(204,204,204,.5); padding:1px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font>'''{{#var:type}}''' </font> }}, <font style="padding:1px; border:1px solid rgba(204,204,204,.5); background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px; font-weight:bold;"><font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''10{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font></font>{{#ifeq: 物质攻击|||<font style="padding-right: 1px;">'''物质攻击'''</font>}}</font> <br>- 近战攻击(主攻)/短矛(助攻): <!--定义行动类型表现方法-->{{#vardefine: output|{{#switch: ta |战术行动 = 1 |应变行动 = 2 |瞬间行动 = 3 |准备行动 = 4 |战术 = 1 |应变 = 2 |瞬间 = 3 |准备 = 4 |ta = 1 |ea = 2 |ia = 3 |ra = 4 |1 = 1 |2 = 2 |3 = 3 |4 = 4 |#default = 0}} }}<!--定义行动类型-->{{#vardefine: type|{{#switch: ta |准备行动 = [[准备行动|准备]] |战术行动 = [[战术行动|战术]] |应变行动 = [[应变行动|应变]] |瞬间行动 = [[瞬间行动|瞬间]] |准备 = [[准备行动|准备]] |战术 = [[战术行动|战术]] |应变 = [[应变行动|应变]] |瞬间 = [[瞬间行动|瞬间]] |ra = [[准备行动|准备]] |ta = [[战术行动|战术]] |ea = [[应变行动|应变]] |ia = [[瞬间行动|瞬间]] |1 = [[战术行动|战术]] |2 = [[应变行动|应变]] |4 = [[准备行动|准备]] |3 = [[瞬间行动|瞬间]] |#default = ta }} }}<!--定义消耗-->{{#vardefine: cost|{{#switch: 5 |custom = 特殊 |#default = 5{{imglink|icon_a.png|增加疲劳}}}} }}<!--正式输出内容-->{{#ifeq: {{#var:output}}|0 |<font style="border:1px solid rgba(204,204,204,.5); padding:1px 1px 1px 2px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;">'''{{#var:type}}'''<font style="margin:0px 0px 0px 2px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font> </font> |<font style="border:1px solid rgba(204,204,204,.5); padding:1px; background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px;">'''{{#var:cost}}'''</font>'''{{#var:type}}''' </font> }}, <font style="padding:1px; border:1px solid rgba(204,204,204,.5); background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px; font-weight:bold;"><font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''12{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font></font>{{#ifeq: 物质攻击|||<font style="padding-right: 1px;">'''物质攻击'''</font>}}</font> ;效果 •远程攻击有2劣势, 施展咒文能力有2劣势, 施展法术或仪式能力时有3劣势. <br>• 塔盾: 所有来自正面对你的武器攻击都有2劣势, <br>• 铁卫面具: 如果1次物质攻击和/或灵毒攻击能使你死亡, 铁卫面具将保护你免于死亡. 这会将你的伤势设为最大伤势, 同时铁卫面具将被摧毁. <br>• 铁卫面具: 当你受到心智效果时, 你可以选择额外做挑战投<font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''直觉{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font>, 有2劣势. 挑战成功则该效果对你失效. <br>• 铁靴: 当你受到位移效果时, 你可以选择额外做挑战投<font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''强壮{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font>, 有2劣势. 挑战成功则该效果对你失效. <br>• 掠夺者臂环: 当你的近战攻击击中时, 你将减少1伤势, 这个效果每轮只作用1次.}} </div></div> </div>{{#ifeq: {{FULLPAGENAME}}|Char:述帝铁卫|{{#replaceset:|/(\S+)/i=[[category:\1]]|}}{{#replaceset:v6|/(\S+)/i=[[category:\1]]|}}{{#replaceset:{{#var:charcampaignset}}|/(\S+)/i=[[category:世界设定-\1]]|}}{{#switch: npc|char=[[category:玩家角色]]|npc=[[category:非玩家角色]]|#default=}}{{#ifeq: |y|[[category:坐骑]]|}}{{#var:charcontributor}}|}}
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